A HTC VIVE Pro 2 was provided on loan to test out F1 22 in VR. Let us know in the comments below if you’re looking forward to trying the game in VR!įull disclosure: A code for the game was provided by the publisher for review purposes. VR in F1 22 could be most PC players’ default view, but it won’t be just yet unless a few of the bugs are ironed out. Also, it goes without saying that the headset is amongst the best on the market.īut, there’s a lot of game developer optimisation required to get the platform in the place it needs to be. Sorry we don't have an immediate fix for you, but if you have any other questions, please let us know - we'll be happy to help. If they ask, they need to add 'openvrsupport 1' as a property to the game. So far then, pending further post-release patches, the addition of VR is a worthy one and allows you to race in any game mode this way. You can reach rFactor 2 support by using the information from the Official Support section here. It’s taken a while and several comments sections filled with requests, but the F1 game now has virtual reality support and it adds to the experience. The TV camera view has always been a staple of the quickest drivers, but perhaps now even esports competitors could utilise the cockpit view when combined with VR. With the GTX1080Ti, I get a constant 90 FPS frame rate with between 80-90 GPU usage if I am on the long straights or in the forest areas. Setting these issues aside, once you are on track, being able to look left and right from within the cockpit makes this viewpoint more useable and adds a sense of realism previously missing. I use a 60 supersampling resolution with the Reverb G2 and some tweaked graphics settings in the game. On this lower-powered device, we could get the game to run in a more stable fashion but encountered the odd black screen and frame rate dips on the medium-quality settings. As you can see the settings are very similar between the 2 wheels apart from the Force Feedback and FFB multiplier which tends to be higher for less powerful steering wheels like the CSL Elite and. On a 3090-equipped device, we experienced game freezes and crashes. FFB Smoothing: Driver’s preference (Set to default) FFB Minimum Torque: 0. The PC had the following specifications: Intel I7 10700F, RTX 2080Ti, 32GB Ram, 1TB Nvme SSD. Based on the previous video I released featuring FOV (field of view) settings for Assetto Corsa, here is a video with conversion tables for finding your best. Before actually changing the in-game settings from rFactor 2 we’ll have to head over to the Logitech dashboard which will allow us to change the force feedback settings for our Logitech G29 or G920 steering wheel. You can choose to run the HMD only or HMD + mirror, i like that UI in VR is the normal UI as a big screen in front of you, like a cinema mode. of cars you run, but there are no major bugs, implementation is good imho. VR is restricted, understandably, to the cockpit camera, so we wanted to simultaneously try the F2 content in the latest title and also the added viewing perspective.ĭue to some technical errors afflicting us during testing on PC, highlighted in our full game review, we ran the game on the medium-quality VR mode. Good info, post 2 So far VR works (fine) Performance of course is depending mainly on your system/settings, the track and nr. We then took to the Circuit Gilles Villeneuve circuit in Montreal, using Richard Verschoor’s Formula 2 car in heavy rain.į1 22 has the full 2021 F2 season included, with the 2022 roster line-up expected via a free post-release game update. updated default Graphics Presets with Clarity settings (Note that these won't change your existing Presets.With EA SPORTS F1 22 being the first official Formula 1 driving game to offer virtual reality – on PC only, for now – we fired up a HTC VIVE Pro 2 to show you the new game with a unique stress test.added ReShade Clarity2.fx shader to enhance image clarity quite drastically on eg.
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